. Biochem is the engineering of performance-enhancing chemical serums and biological implants. ago. PS: Sorry for my bad english but h. Posted July 28, 2020. Biochemists can create medpacs to restore health, stimulants (single-use injections) that provide a boost to physical abilities, and biological implants that enhance combat prowess by stimulating neural networks and. There is not much needed for a guide since it's mostly just crafting all the grafts as they become available. Updated July 1, 2023. (Not recommended and/or temporary. Given that the light/dark gain from Diplomacy is so small I just do both kinds of missions regardless. The Bioechem schematic to craft Grit Teeth can be acquired from Kai Zykken but it is on some sort of schedule and thus is not always available for purchase. al. slicers gets millions of credits by selling augments why augments BoE Why some crafts are BoE like columi crafts. Hey, So there's a lot of concern about the perks from biochem and the, more or less, lack thereof for other professions. Lore Object. This Biochem Leveling Guide will show you the fastest and easiest way to level your Biochem Crew Skill from 1 to 500 using the least amount of materials. Greetings, - I am currently concerned about high end crafting. Reusable stims. 90% chance of fail. Soooo, today. . Crew Skills/crafting in SWTOR is different from and similar to crafting in other MMOs. If you pick two other gathering skills just to make credits, you will have to then use those credits to buy the mats you need for biochem. Been levelling up to 700, and the only one that gives a percentage of research seems to be the Kyrprax Medpac/Medunit. . 3; Legendary Implants; Level 80 Gearing Guide;. I am really struggling to keep up with gear right now. I picked up Biochem on my Sentinel and now after 1. Simply put, we have. All Activity; Home ; English ; Crew Skills ; Is the BioChem Nerf Official?After having made many chars and trying out all the crafting to some degree or another, biochem appears to be the only crew skill that gives exclusive benefits to the character (Rakata stim/adrenal/meds). stim ex for the aim one exotech 128 aim 52 power rakata 112 aim 46 power lvl 48 epic 104 aim 43 power (which are the once im using right now) i might still go for a flashpoint just to get the rakata, but not for the. So as we level this skill up its a insane money pit as we all know. Reusable stims/adrenals have a slightly worse stats though they are free to use and you can help your Healer by using the adrenals even if situation is not critical. if you want to be entirely self sufficient then you can only really create one type of item. 0 Powertech Changes Preview and Analysis (PTS) SWTOR 7. All Activity; Home ; English ; Crew Skills ; Biochem: Why Take Anything Else?Hey is there any reason to keep artiface as a tank? I feel I should just level biochem. Armstech, Armormech, Cybertech – Scavenging. Biochem will probably be more popular at high-end gaming. Crew Skills. More sharing options. Top level DPS adrenals are "Advanced Kyrprax Critical Adrenal MK-2" and "Advanced Kyrprax Attack Adrenal MK-2"; remove the "MK-2" part if you don't have BioChem at 700. They can be traded or bought/sold, but they require 600 biochem to use. biochem | SWTOR Strongholds Expansion Expansion Legacy of the Sith 7. This will give you good utility in casual play, you’ll pick up a lot of mats and be able to sell them in bulk on the GTN. SWTOR has three different types of crew. Then RE the blue schematics to the purple reuseable items. Selling the mats you don't use from the Biochemical Sample and Biochemical compound missions (only run the abundant ones), makes that ingredient pay for itself. Suggestion Box. 2. This is a little like shooting myself in the foot, but is it really intended that self-healing from a medpack can be used towards healing medals? I am a biochemist with the level 48 reusable medpack that heals for 3750-4575. I, personally, am on the fence right now. In my experience, having done quite a bit of gathering of all materials, Zakuul has mostly grade 9 with 10 interspersed, Darvannis has mostly 10 with 9 interspersed. . Invasion Project requires: 1x Infantry Supply Kits - Biochem. Biochem became a cause of great love and I started trying to get the Advanced Kyrprax Medpac MK-2. For each rich mission I buy for average 24k, i bring in between 60K (3x 20K, bad market, no crafting crit) and 100K credits (great market, crafting crit). I am currently 400/400 armstech and i am severely disappointed with the max level schematics i have available to me. – Biochem is the skill involved in crafting medical supplies, performance-enhancing chemical serums and biological implants. Share More sharing options. Now make the blue one and RE that for epic "purple". The Exotech Medpac is now named “Exotech Med Unit. it's not like you would restrict armor/weapon use on biochem people made by other professions. If so, what would be a good skill that compliments PvP?If you don’t really need or do any of the above, just get gathering skills, slicing, scavenging and archeology. SWTOR Biochem Crafting Guide. Grade 11 Prototype (Blue) Kyrprax Mecpac (x6) Effect: 30362-37708 health plus 12243 health over 15 seconds, scales to level 75. r. This guide will go through all the ways to get materials for Biochem in Star Wars: The Old Republic, and a list of every Biochem crafting material and how to get it. . Planet. Biochem gives you craftable consumables that everybody can use. Someone seriously needs to take a look at the mat requirements for Biochem. SWTOR Biochem Crafting Guide (level 75 Medpacs, Stims, Adrenals) SWTOR Augments Guide (level 75 Augments) Tactical Items Guide in SWTOR (crafted section)Updated July 1, 2023. 5k heal medal and 75k if you can somehow manage to get that high. - I have 1 character with biochem-bioanalysis-diplomacy - I need bioanalysis + diplomacy in order to acquire appropriate materials for crafting biochem schematics - In order to craft high end implants I require "Sliced Tech Parts. If you craft one with an open augment slot, then spend 100-500 credits at the auction for an augment and sell that implant for 2-3 times more than usual. Artifice is least popular, since crystals and relics are not that relevant, while dyes can make some profit. The materials required to craft. Translated the French post on the dev tracker with Babblefish: As some of you have noticed in the release notes for 1. . . Posted February 2, 2012. You'd want to filter using "Stats" dropdown at least. Let me give you, Bioware guys, some tips: - Red Goo is the ingredient you need to craft the blue stims/adrenals. If you plan on using the operative at 50, take biochem. 1 I made the mistake of going cybertech straight off the bat going into 2. Categories Farming. Story Mission. The reverse engineered purples require you have a certain level in biochem to use it so you will not make a profit off selling them to. Your choice should be between Diplomacy and Slicing. – Biochem is the skill involved in crafting medical supplies, performance-enhancing chemical serums and biological implants. The higher heal value made 400 Biochem worthwhile, but again, now it's simply a credit saver. A single use blue healpot costs you ~15 items in mats, for 1 item, the lvl 48 blue healpot use 17 items Ive wasted loads of money trying to get the purple recipes (f. Echoing previous poster, Biochem can makes ridiculous credits at the top level. Smugglers, typically, would go armstech (non-force weapons), armormech (non-force armor), cybertech (misc things like ear pieces), or biochem (medpacks, adrenals, stims, implants). Alternatively, pick Slicing and 2 other gathering / mission crew skills. 2) Massive amount of crit for 15 sec every 2 min. . The fastest, most efficient way to level up biochem is not by making the items, but just by making the cell grafts. Consider Biochem the Alchemy or potion making profession of Swtor. . All mats are in need and sell well, but I would prefer slicing over the other 3 on my first char, because you literally. X) Armstech Leveling Guide (4. JekRander was close. I got it after REing a stack of 8. I was all excited when I RE'd some purple pots/buffs but then I realised I can't sell them to other players for credits. You will need a total of 15 pieces of gear at level 80: A Tactical item, which costs Tech Fragments. g. I would s. its the whole point of taking biochem. Grade 2: Level 16-24: 80-160. I'm barely level 50, so I plan to switch. And, once you get the schematic for the re-usable med-pac, it is handy on occasion. 8. My. Are the crafted adrenals, medpacks and so on only usable by the crafters themselv. . Which is the optimal stim and its reusable. Leveling Biochem for PvP. 5. With additional crafting changes made in update 6. 3 green cell grafts to make 1 blue cell graft, 3 blue to create 1 purple, 3, 2 purple cell grafts as well as. Please tell me that this is a bug. Biochem was simply reduced to be on a par with most of the other crafting professions. I am about 1/3 PvP, 2/3 Questing right now. Augmenting your gear is important, and crafting the augments yourself can save you a lot of money. 1. Get up to speed with tips, tricks, videos and written guides about SWTOR for beginners and level 75 players with Swtorista! Whether you're a brand new player or a seasoned veteran, there's thousands of ways to play the game. Beside Gathering and crafting professions. However, purple mats are hard to co. 5 will be better than BioChem - if credits are not an issue. For example, Coruscant commendation Sabre's equipped with a rating 44 hilt. This effect can occur more than once per second. Hell, I spent a hefty amount of time on my Mercenary and I can tell y. Am I missing anything?Biochem can get you a few mils but thats just a small change, nothing worth bothering. . And it is more like it is my. Biochem is not OP. You can't make any real money if you can only make stuff for yourself. Biochem is the skill involved in crafting medical supplies, performance-enhancing chemical serums and biological implants. Crafted med packs, stims, and adrenals are better quality than looted or vendor bought versions. . I've read multiple times that pvpers etc. PvP Season 3 (July 18 – October 23, 2023) It’s Official! Star Wars: The Old Republic is moving from Bioware to Broadsword! 7. Star Wars: The Old Republic is adding a new server to play on to the game! It will be called the “Shae Vizla” server and will be considered an APAC…. Do biochem things sells? I made some stims, meds, and implants (Highest lvl) and nothing. 534. Cybertech is a Crafting Crew Skill that allows you to create Armoring, Mods, Earpieces, Droid Parts, Ship Upgrades, Personal Vehicles, and Grenades. Biochem is quite different than any other crafting crew skill as all its crafting materials are not used by any other crafting skill. i dont get why the rakata stims, medpacks and so on is worse the the exotech one. Biochem 600 guide and shopping list. But nevermind me, SHFs, Media, Shills and Trolls say GameStop isn't a fundamental play, so let's just go with that 😉 lol. If you want to use them for hardcore endgame content, Biochem. Archaeologists can send their companions on missions to gather resources. Star Wars™: The Old Republic, a story-driven MMORPG from BioWare and LucasArts. Energized and Exotech stims and adrenals no longer require Biochem to use. Followers 0. (mixed up medical equipment with medical. go biochem to make the adrenals and stims and wat not but i couldnt really understand why. Adrenals that were craftable by Biochemists before 1. I keep hearing that new exotech schematics have made it more balanced but a quick look and I see nithing better than my reusabled. It is making burst classes (like ours) look over-powered compared to the damage-over-time classes. I have now crafted the rejuvination implants all the way to the epic versions after alot of Reverse engineering. Hi, I cannot raise the Biochem cause I cant find the materials that needed to craft some stims, you can gather ALL the needed materials from the nodes or you have to make missions all the time also?Droaitas Mastowsh - Bootlegger's Market, Rishi Doctor Crymi - Carrick Station, Republic Fleet Doctor Pen'thruta - Anchorhead, Tatooine Doctor Stevus - House Organa, Alderaan Jin Kalosi - Senate Commercial District, Coruscant Nerub Nebb - Lower Promenade, Nar Shaddaa Doctor Maritte - Vaiken Spacedock, Imperial Fleet Doctor Surik - House Thul,. Posted May 9, 2012. Rare Material. The epic barrels are worse than the barrels available f. . 1. How are Biochems supposed to make money when everything good we can. Empire. Arch = Artifact Fragments, Power and Color crystals and crafting materials. All existing items and missions fit into these grades and match the equivalent crafting grade. If you level all the way up to skill 600, you can craft reusable stims/packs/whatnot. Patch Notes Update 7. All good. This guide explains the best builds for Vanguard DPS disciplines that are optimized to perform extremely well in solo content. . And ofcourse first thing that I did - I made Rakata chemicals: medpack, adrenal and stim. Archeology Crafting Mats. 1. You have one crew skill that was over powered (Biochem), and now you are overnerfing it. The crafting in 1. . Either you need to produce more than 1 item when you craft or the amount of items required for green and blue consumables needs to be lowered. Energized and Exotech stims and adrenals are no longer bound, allowing them to be traded or sold to other players. This Biochem Leveling Guide will show you the fastest and easiest way to level your Biochem Crew Skill from 1 to 700 using the least amount of materials. The higher the mission grade, the more expensive they are. Jawa Junk: x8 Scrap: Jawa. For each rich mission I buy for average 24k, i bring in between 60K (3x 20K, bad market, no crafting crit) and 100K credits (great market, crafting crit). Guess I’ll have my Artifice and Biochem guys. -2045, 285. The first SWTOR fansite! Guides, databases, datamining, discipline calulators, tools, news, theorycrafting, and more! Fire Emblem Heroes Fire Emblem Warriors Pocket Mortys Star Wars: The Old Republic. I. Hi everyone I have recently hit 50 and maxed out my crew skills, Biochem - Bioanalysis & Diplomacy. For full guides to leveling all othe. 5K views 11 years ago. Posted February 20, 2012. Once you learn the schematic for the Biochem Tactical 3 you are able to craft one Solid Resource Matrix. Color Crystals- PvP weapons don't use them, not to mention you find better ones equipped to weapo. Please nerf this crew skill so they don't break perfectly good classes. 5. NoobSabatical. Updated for 7. SWTOR 7. This guide will go through all the ways to get materials for Biochem in Star Wars: The Old Republic, and a list of every Biochem crafting material and how to get it. Biochem adrenals do not stack with warzone red buff either last I checked. From 310 to 400 all my implants for Aim have higher endurance stat and half of them repeat the lowe. They go for about 200-400 mil on Star. The Bioechem schematic to craft Grit Teeth can be acquired from Kai Zykken but it is on some sort of schedule and thus is not always available for purchase. I got it after REing a stack of 8. (A full set of 14 purple augments can cost hundreds of millions of credits. We both agreed that the right thing to do was to buff the other crew skills, making 'em better, and we kinda hoped that would be what Bioware would do. You only need one set of re-usable stims/adrenals/medpacks for all your alts; so the demand for them is limited as well. There are six categories of Crafting Skills: Armormech, Armstech, Artifice, Biochem, Cybertech, and Synthweaving. making the reuseable medpacks on par with the blue ones would likely make everyone roll biochem, min/maxer or not. The agreement would see The Old Republic handed over to current Ultima Online and Dark Age of Camelot developer Broadsword Online, which is run by former Mythic Entertainment co-founder and BioWare VP Rob Denton, who previously worked on The Old Republic in its early days. Hello, I'm maxed 400 in artifice, archeology and treasure hunting. All Activity; Home ; English ; Crew Skills ; The reusable medpacks for Biochem are the most overpowered item ive seen in any MMOHi Me and my mate was talking about Biochem and how its op a couple of days ago. I very very rarely do not get the next best item (Green -> Blue -> Purple). 2. The last crafting skill is Biochem, and like Cybertech, it’s a bit odd. BioWare posted an update to reflect on the community’s feedback and demands following the launch of Legacy of the Sith 7. I plan on doing rwz and ops at 50-55. 11K subscribers. Edited February 17, 2012 by Ascetics. Each mission is separated in its own segment and step-by. The SWTOR Legacy of the Sith 7. BUT, the Biochem 600-700 requirement for me to be able to use them is just a detriment to the gameplay especially for people who craft and need diverse crafting. I'll be one of the first people to tell you that something that I am using and sunk time into can be overpowered. Biochem. Money is so easy to get and has so little use, buying the blue medpacks (better than bio only medpacks) or 2hr blue stims is easy. For endgame (currently). Immersion is #1 for me, so that makes the game more enjoyable. It can be very frustrating. Is Biochem still worth keeping? Or should I pick and level and new profession?It’s always worth it. com . Get rid of Implant Parts, Medkits, and Hypo-sryngs crafting missions for Grade 5 Bioanalyses. 1a. 821. • 2 yr. It focuses on lockpicking and computer hacking. 6k. Note: When you obtain your ship you will obtain your very own butler droid who says he isn’t usable in combat but actually is. Sadly though these epic implants have defense rating & presence on them, con. But. I'm so excited to check out the #SWTOR crafting changes! 10. Contents [ hide] Basics of Biochem Crafting Biochem is a crafting crew skill. I was wondering what's the fastest recipes to make to level up biochem quickly? I feel like it's pretty behind for me and that's because a lot of the mats I need don't come up often in diplomacy and bioanalysis missions. That would be nice. BioChem Implants. Hi, I wanted to drop some notes on the changes made to the BioChem profession in the patch (1. Force Cloak resets the cooldown of Shadow Stride. Treasure = Gemstones, Lock boxes, Companion Gifts. 1. BioChem Implants. All Activity; Home ; English ; Crew Skills ; The reusable medpacks for Biochem are the most overpowered item ive seen in any MMOTL;DR: Fancy words for ‘we nerfed BioChem and Cybertech endgame products’ because they were so good that players started considering them mandatory. Droaitas Mastowsh - Bootlegger's Market, Rishi Doctor Crymi - Carrick Station, Republic Fleet Doctor Pen'thruta - Anchorhead, Tatooine Doctor Stevus - House Organa,. Being at level 700 will allow that character to use reusable Stims, medpacks and Adrenals, saving you a ton of Credits. . SWTOR | Forums. 0 Recommended Gear Chart. Am I missing something when looking at the other crew skills? Otherwise I would think 400 bi. The Biochem crafting skill is what you want if you want to create your own stims and health packs. All Activity; Home ; English ; Crew Skills ; Biochem - Schematic for Exotech MedpacWTB (Cartel Coins, Credits, Legacy Levels) an ADRENO Pack that is reusable for a non-BioChem toon. Info: Tier 1 Exotic Crafting Material - Level 65 crafting, but only for earpieces, implants, relics and modifications, and the Crystal of Nightmare Fury, which gives a buff in Master mode operations. it's actually a bioanalysis mission. biochem vendor. Missions tend to cost 5 - 10k, and you’ll get 6 - 10 materials from the better missions. By then, you'll find that either you could get a full set of Artifact-quality PvP gear fairly easily (I had a full set of Champion gear within a week of hitting 50), or that the. PvP Seasons 4 Guide and Rewards. Posted December 20, 2011. Biochem Leveling (Pre 4. Cyber: droid armor, earpieces (similar to implant), grenades, armoring (armor only mods), mods (armor and/or weapon mods), gadgets like. 0 for about 10k each. Posted December 13, 2011 (edited) I believe they get reusable consumables to help balance Biochem with the other skills which will see a large demand. Please make suggestions on how to make the other craft skills as good (ie crafted stuff better than vendor stuff)12. And let me emphasize again, I do not mind the repetitiveness required to obtain the rare recipies, it just feels like a waste if I keep discovering the same recipies. Like I said, if you aren't into the min-max type of gameplay, then just start shopping for a new guild. Helpful info might be that i have 6 slicers on my account, all biochem slicing and i love it. In the Onslaught expansion, even the best level 75 items in the game can be crafted through a long path of reverse engineering schematics from the trainer. 0 Expansion PvP Seasons 4 Guide and Rewards Galactic Seasons Guide and Rewards – Season 5,. Hi all Crafters, I started liking crafting and focused mainly on Synthweaving because of the Augments, but doing more and more kinds of crafting trough all my chars. X) Armormech Leveling Guide (4. 0 and the expansion Onslaught! This guide will show you how to unlock, pick up and complete all Daily and Weekly Missions on Onderon for both Republic and Empire players. SWTOR Artifice Crafting Guide. gathering professions, but your character won’t be standing at a workbench or a forge in SWTOR. Recommended Crafting Skills: Artifice, Synthweaving. Diplomacy Bioanalysis. Cybertech is worthless endgame, unless you can planning it use it to keep alts in mods. ” Its overall healing has been reduced and is now in line with similar level medpacs, and it temporarily increases the maximum health of its targets. Apart from that, you might at least. Posted February 1, 2017. SWTOR 7. Is it worth. . Scavenging. Updated July 1, 2023. Dialogue and quirk is the main reason he stands out from the other Smuggler companions. Biochem gives you craftable consumables that everybody can use. . Slicing on *a* character is useful because all the crafting crew skills require Slicing materials at higher levels. UPDATE 2022: As there was no crafting update with 2022 and the expansion, Biochem is the same for level 75 and 80. Other languages: Bioenergie-Zelltransplantat. Is biochem still worth it? I am leveling a tanky Shadow at the moment so using reusable health stims for me & my comp. Warzone medpacs restore a flat percentage of your current maxhp, the biochem medpac just restores x amount of hp and thats far less than the percentage warzone medpacs will heal under any circumstance. Level 80 Crafting Guides. You're overstating the issue. SWTOR Cybertech Crafting Guide. Given that Biochem is considered by many to be the top crew skill, this is a great character to use it with. 14 gear pieces with stats. All Activity; Home ; English ; Crew Skills ; Is the BioChem Nerf Official?Spoiler: This may not be the first thread on this. there are no perks for the blues adrenals over the reuseable ones it seems, but the blues seem to generally be the secondary sellers of biochem. The medpacs are way weaker. My biggest problem with this is, that as a 99% pvp'er I will never see this schematic and I wont be able to make the phat money like the pve'rs. Consider Biochem the Alchemy or potion making profession of Swtor. You still need to level up your skills, and you still have production vs. Given that Biochem is considered by. 0. Top level DPS adrenals are "Advanced Kyrprax Critical Adrenal MK-2" and "Advanced Kyrprax Attack Adrenal MK-2"; remove the "MK-2" part if you don't have BioChem at 700. Get to 500. Now that new purples are non reusable and add way more stats and last 4 times longer those are the ones to sell it seems. Store. $15 Billion worth of AAA games coming to a GameStop NFT Marketplace near you! There is no other company better situated to onboard the next billion gamers to Web 3 game worlds. 6% at 270,000 health. SWTOR Synthweaving Crafting Guide. Biochem allows players to create performance enhancing serums and various biological implants. This new buff to Biochem is very interesting. Your crew will be able to craft weapons, armor, stimulants and other very useful items for you to use. Hopefully this is correct, or at least close enough to prove the point. Need some great names for your characters? I've created a species-specific name generator for Mirialans, Rattataki, Sith Purebloods, Miraluka, Humans, Zabraks, Twi'leks, Cyborgs, Chiss, Cathar, Togruta, Nautolans, and even a special name generator for Darths!. Chances are 5. . There is a RE guide on this forum I highly recommend reading. Once you get to lvl 50, you will be able to get better armoring and mods from dailies and HM flashpoints and ops. Biochem allows players to create performance enhancing serums and various biological implants. the prototype stims last 2 hours, the reuseable ones only last 1 hour. The skill tho is really good. You will get a lot of results. 8k. ago. More sharing options. UPDATE 2022: As there was no crafting update with 2022 and the expansion, Biochem is the same for level 75 and 80. Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armormech, Artifice, Armstech, Synthweaving, Cybertech and Biochem. I did go a bit overboard, though. Biochem – Bioanalysis. I, personally, am on the fence right now. Your original post claims that Biochem is "basically useless" which is the all-too-typical whining hyperbole I've seen about the reusable change. Doc: +5 Underworld Trading Efficiency, +5 Biochem Critical. The level colours are: * Red (theoretical): it's too high level. I'll be going either Artifice or Biochem. They'd be reusable medkits. 3 Endgame Gearing Guide. Crafted med packs, stims, and adrenals are better quality than looted or vendor bought versions. Is there a way all crafting can provide leveling benefits in the way that biochem does? Also w/ pvp? Also with end game? I don't see where any craft grants primary stat buffs + anything like a. cybertech schematic drops in ops are sooooo rare anyways. BUT, the Biochem 600-700 requirement for me to be able to use them is just a detriment to the gameplay especially for people who craft and need diverse crafting skills, not biochem all. There actually are level 21 implants, but you don't get the schematics from the biochem trainer. Biochemistry (MSc) Our MSc in biochemistry focuses on fundamental questions and problems about health and the environment. 821. However, chance to fail 40 times in a row is only 0. Unsure if I should post this in customer support or PvP forums. I've noticed a good balance. Hi everyone I have recently hit 50 and maxed out my crew skills, Biochem - Bioanalysis & Diplomacy. Posted January 1, 2012. Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armormech, Artifice, Armstech, Synthweaving, Cybertech and Biochem. Also allows others that chose not to take biochem the chance to use these better medpacks, which promoted sales, which makes crafting better for everyone. Posted January 5, 2012. SWTOR Biochem Guide - How To Use Biochem In SWTOR. Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armormech, Artifice, Armstech, Synthweaving, Cybertech and Biochem. The augments will be extremely expensive if you choose to buy them from other players, and they require materials that can only be earned. Crew Skills/crafting in SWTOR is different from and similar to crafting in other MMOs. Out of all the crafting professions I've leveled, Biochem was the only one that I got any sort of mileage out of. Before I start linking to my site though I'll go over a few basic questions that people have about Biochem. My biochem is currently level 100 and it seems like every recipe I have now needs this Hypo-Syringe. 2. I have deconstructed many (probably 25-30 stacks of 4) of the purple stims but have yet to learn a recipe for a reusable variant. . They enable you to have a far more enjoyable experience fighting trash mobs than you would with a sustained DPS build since you’ll be utilizing effects designed specifically for use. Star Wars™: The Old Republic, a story-driven MMORPG from BioWare and LucasArts. You can also make some light spending cash crafting consumables and putting it on the GTN. 2. Just change the BoP biochem stuff in to BoE so current biochemists can make some credits and everybody can use nice consumables. 0. Seriously reusable stims, medpacks etc? This saves a ton of money in the long run + time you'd have to spend always resupplying yourself with stims/medpacks etc. The SWTOR Legacy of the Sith 7. The non-reusable ones that everyone else has to use take quite a few mats and are rather time consuming to make so they tend to be costly - stims aren't so bad because they actually. While this is not really something you can farm, this method for leveling up quickly and gaining XP in a manner of seconds, does get the job done. Alortania The Tanky Tank • 5 yr. Expansion. Find the best farming spots for crafting materials in SWTOR. Lore Entry: Biochem is the skill involved in crafting medical supplies, performance-enhancing chemical serums and biological implants. Even if you don’t craft them and just buy one on the GTN, the reusable ones are only usable by Biochem level 600 (they kick ass). You could incorporate average prices into a DB like torhead, but it wouldn't reflect your local server's economy, or other items up for sale. Here is a list of the mats you will need to go straight to 600 via the graft method: All. . The medpacs are way weaker. Well the stims are the same as the normal ones, just infinite usage. Recommended Gathering skills by Crafting Skill: Artifice and Synthweaving – Archaeology. i think all this talk of switching to biochem is just a kneejerk reaction by the playerbase though and most of it is talk, not actually happening just trying to get bioware to cave in and nerf biochem and most of it done by slicers that arent multibillionares now. I'm sitting here wondering why all of my Biochem implants over about 310 favor Endurance over Aim? Every other stat is represented as a Stat/End (meaning higher main stats than End) except for Aim.